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Castlevania: Belmont's Curse Guide

Relics, Builds & Works of Mercy

The customization axes in Castlevania: Belmont's Curse: how Armoury finds, boss Arcana, and Relics compound โ€” and how Works of Mercy converts play into upgrade points.

Published October 15, 2026 ยท Last updated October 15, 2026

Quick Answer: Armor, Relics, or Arcana First?

There is no crafted-armor upgrade ladder in Belmont's Curse as there was in the placeholder guides this site launched with โ€” build power comes from three verified axes instead: deeper Armoury options, more Arcana (bosses), and stronger Relics found through exploration. Prioritize what your build lacks, not a fixed order.

Quick Answer: Armor, Relics, or Arcana First?
Build AxisHow It GrowsBest For
Armoury weaponsFind new classes and upgrades while exploringRaw damage and reach options
ArcanaDefeat bosses; upgrade via Works of MercySpells, traversal, special actions
RelicsExploration and secrets (Family's Grace ships with Midnight Edition)Triggered offense/defense effects
The full Armoury grind is a real achievement โ€” Armed to the Fangs (every weapon) sits at 0.2% globally; Stuff of Legends (any legendary weapon) at 0.4%.

Works of Mercy: The Upgrade Economy

Each Arcana has associated Works of Mercy โ€” challenges requiring you to use that ability a set number of times under specific conditions. Completion grants points you allocate toward upgrading the Arcana's skills. It is the game's answer to a smithing economy: effort in, build power out, no gold required.

Start Works of Mercy the moment you seal your first boss (The Fallen) โ€” early points compound through the whole campaign.